Cü3û3# M63B2
- type: job
  parent: CMJobBase
  id: RMCPMCStandardM63B2
  name: rmc-job-name-pmc-standard
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCStandardM63B2
  ranks:
    RMCRankWeYaOperator: []
  startingGear: RMCJobPMCStandardM63B2
  icon: RMCJobIconPMCStandard
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillCqc: 1
        RMCSkillFirearms: 3
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 1
        RMCSkillEndurance: 5
    - type: SquadArmorWearer
  hidden: true

- type: playTimeTracker
  id: RMCJobPMCStandardM63B2

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCStandardM63B2
  name: weya pmc ghost role standard m63b2
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCStandardM63B2

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCStandardM63B2
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-standard
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCStandardM63B2
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa

- type: startingGear
  id: RMCJobPMCStandardM63B2
  equipment:
    id: RMCIDCardPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMC
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMC
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    ears: RMCHeadsetDistressPMC
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: CMM77BeltFilled
    pocket1: RMCPouchFirstAidPMCFill
    pocket2: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    suitstorage: RMCWeaponSMGM63B2
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - RMCGrenadeBlastM12
    - RMCExplosivePlastic
    - CMStunbaton
    - CMCrowbar
    - CMMRE # TODO RMC14: PMC CFR ration
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    pocket2:
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP

# SSG-45

- type: job
  parent: RMCPMCStandardM63B2
  id: RMCPMCStandardSSG45
  playTimeTracker: RMCJobPMCStandardSSG45
  startingGear: RMCJobPMCStandardSSG45

- type: playTimeTracker
  id: RMCJobPMCStandardSSG45

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCStandardSSG45
  name: weya pmc ghost role standard ssg45
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCStandardSSG45

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCStandardSSG45
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-standard
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCStandardSSG45
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa

- type: startingGear
  id: RMCJobPMCStandardSSG45
  equipment:
    id: RMCIDCardPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMC
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMC
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    ears: RMCHeadsetDistressPMC
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: CMM77BeltFilled
    pocket1: RMCPouchFirstAidPMCFill
    pocket2: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    suitstorage: WeaponRifleSSG45
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - RMCGrenadeBlastM12
    - RMCExplosivePlastic
    - CMStunbaton
    - CMCrowbar
    - CMMRE # TODO RMC14: PMC CFR ration
    - RMCMagazineRifleSSG45Extended
    - RMCMagazineRifleSSG45Extended
    pocket2:
    - RMCMagazineRifleSSG45AP
    - RMCMagazineRifleSSG45AP
    - RMCMagazineRifleSSG45AP
    - RMCMagazineRifleSSG45AP

# M54C2
- type: job
  parent: RMCPMCStandardM63B2
  id: RMCPMCStandardM54C2
  playTimeTracker: RMCJobPMCStandardM54C2
  startingGear: RMCJobPMCStandardM54C2

- type: playTimeTracker
  id: RMCJobPMCStandardM54C2

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCStandardM54C2
  name: weya pmc ghost role standard m54c2
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCStandardM54C2

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCStandardM54C2
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-standard
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCStandardM54C2
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa

- type: startingGear
  id: RMCJobPMCStandardM54C2
  equipment:
    id: RMCIDCardPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMC
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMC
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    ears: RMCHeadsetDistressPMC
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: CMM77BeltFilled
    pocket1: RMCPouchFirstAidPMCFill
    pocket2: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    suitstorage: RMCWeaponRifleM54C2
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - RMCGrenadeBlastM12
    - RMCExplosivePlastic
    - CMStunbaton
    - CMCrowbar
    - CMMRE # TODO RMC14: PMC CFR ration
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    pocket2:
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP

# Shared
- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCStandard
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_gun
C™˜# Sniper
- type: job
  parent: CMJobBase
  id: RMCPMCSniper
  name: rmc-job-name-pmc-sniper
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCSniper
  ranks:
    RMCRankWeYaWeaponSpecialist: []
  startingGear: RMCJobPMCSniper
  icon: RMCJobIconPMCSniper
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillCqc: 1
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillSpecialistWeapons: 1
        RMCSkillMeleeWeapons: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 1
    - type: SniperWhitelist
    - type: SquadArmorWearer
  hidden: true

- type: startingGear
  id: RMCJobPMCSniper
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMCSniper
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMCSniper
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    shoes: RMCBootsPMCFilled
    eyes: CMGlassesM42ScoutSight
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: RMCBeltHolsterSMGFilledSMGM63B2
    suitstorage: RMCXM43E1AntiMaterielRifle # TODO RMC14: PMC re-sprite
    pocket1: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    pocket2: RMCPouchFirstAidPMCFill
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - CMCrowbar # TODO RMC14: tactical prybar
    - RMCExplosivePlastic
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMRE # TODO RMC14: PMC CFR ration
    - CMEmergencyAutoInjector
    outerClothing:
    - RMCMagazineSniperXM43E1AntiMateriel
    - RMCMagazineSniperXM43E1AntiMateriel
    pocket1:
    - RMCMagazineSniperXM43E1AntiMateriel
    - RMCMagazineSniperXM43E1AntiMateriel
    - RMCMagazineSniperXM43E1AntiMateriel
    - RMCMagazineSniperXM43E1AntiMateriel


- type: playTimeTracker
  id: RMCJobPMCSniper

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCSniper
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_spec

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCSniper
  name: weya pmc ghost role sniper
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCSniper

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCSniper
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-sniper
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCSniper
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
C·¶# Site Director
- type: job
  parent: CMJobBase
  id: RMCPMCDirector
  name: rmc-job-name-pmc-director
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCDirector
  ranks:
    RMCRankWeYaSiteDirector: []
  startingGear: RMCJobPMCDirector
  icon: RMCJobIconPMCDirector
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillMedical: 2
        RMCSkillCqc: 1
        RMCSkillLeadership: 3
        RMCSkillOverwatch: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 4
        RMCSkillExecution: 1
  hidden: true

- type: startingGear
  id: RMCJobPMCDirector
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMCDirector
    head: ArmorHelmetPMCDirector
    jumpsuit: RMCJumpsuitVeteranPMCDirector
    outerClothing: RMCArmorPMCDirector
    belt: RMCMatebaBeltLuxuriousFilled
    shoes: RMCBootsPMCFilled
    back: CMSatchel # TODO RMC14: secure leather satchel
    pocket1: RMCPouchCommand
    pocket2: RMCPouchGeneralLarge
  storage:
    pocket1:
    # TODO RMC14: RMCTabletPMC
    - RMCRangefinder

- type: playTimeTracker
  id: RMCJobPMCDirector

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCDirector
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_sd

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCDirector
  name: weya pmc ghost role director
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCDirector

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCDirector
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-director
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCDirector
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
C»º# Corporate Medic
- type: job
  parent: CMJobBase
  id: RMCPMCMedic
  name: rmc-job-name-pmc-medic
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCMedic
  ranks:
    RMCRankWeYaMedicalSpecialist: []
  startingGear: RMCJobPMCMedic
  icon: RMCJobIconPMCMedic
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillCqc: 1
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillMedical: 2
        RMCSkillSurgery: 1
        RMCSkillEndurance: 3
    - type: SquadArmorWearer
  hidden: true

- type: startingGear
  id: RMCJobPMCMedic
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMCLight
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMC
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    eyes: RMCGlassesMedicalHUDGlasses
    back: RMCSatchelPMCMedic
    belt: RMCBeltMedicBagPMCFilled
    suitstorage: RMCWeaponSMGM63B2
    pocket1: RMCPouchMedkitPMCFilled
    pocket2: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
  inhand:
  - RMCWebbingPMCMedic
  storage:
    outerClothing:
    - CMMagazineSMGM63Ext
    - CMMagazineSMGM63Ext
    back:
    - CMDefibrillator
    - CMAdvFirstAidKitFilled
    - CMAdvFirstAidKitFilled
    - CMStunbaton
    - RMCZipties
    - CMFireExtinguisherPortable
    pocket2:
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP
    - CMMagazineSMGM63AP

- type: playTimeTracker
  id: RMCJobPMCMedic

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCMedic
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_md

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCMedic
  name: weya pmc ghost role medic
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCMedic

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCMedic
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-medic
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCMedic
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
Cåä# Leader
- type: job
  parent: CMJobBase
  id: RMCPMCLeader
  name: rmc-job-name-pmc-leader
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCLeader
  ranks:
    RMCRankWeYaTeamLeader: []
  startingGear: RMCJobPMCLeader
  icon: RMCJobIconPMCLeader
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillCqc: 2
        RMCSkillLeadership: 1
        RMCSkillOverwatch: 1
        RMCSkillMedical: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 2
    - type: MarineOrders
    - type: SquadArmorWearer
      leader: true
    - type: SquadLeader
      icon:
        sprite: _RMC14/Interface/cm_job_icons.rsi
        state: pmc_ld
    - type: RMCPointing
  hidden: true

- type: startingGear
  id: RMCJobPMCLeader
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMCLeader
    jumpsuit: RMCJumpsuitVeteranPMCLeader
    outerClothing: CMArmorM4PMCLeader
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMCOfficer
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava (leader)
    eyes: RMCGlassesMedicalHUDGlasses
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: RMCMK80BeltFilled # TODO RMC14: PMC re-sprite
    suitstorage: RMCWeaponRifleM54C2
    pocket1: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    pocket2: RMCPouchFirstAidPMCFill
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - CMStunbaton
    - CMCrowbar # TODO RMC14: tactical prybar
    - RMCRangefinder
    - CMMRE # TODO RMC14: PMC CFR ration
    - RMCGrenadeBlastM12
    - RMCExplosivePlastic
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    outerClothing:
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    pocket1:
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP


- type: playTimeTracker
  id: RMCJobPMCLeader

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCLeader
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_ld

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCLeader
  name: weya pmc ghost role leader
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCLeader

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCLeader
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-leader
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCLeader
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
Cåä# Leader
- type: job
  parent: CMJobBase
  id: RMCPMCLeader
  name: rmc-job-name-pmc-leader
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCLeader
  ranks:
    RMCRankWeYaTeamLeader: []
  startingGear: RMCJobPMCLeader
  icon: RMCJobIconPMCLeader
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillCqc: 2
        RMCSkillLeadership: 1
        RMCSkillOverwatch: 1
        RMCSkillMedical: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 2
    - type: MarineOrders
    - type: SquadArmorWearer
      leader: true
    - type: SquadLeader
      icon:
        sprite: _RMC14/Interface/cm_job_icons.rsi
        state: pmc_ld
    - type: RMCPointing
  hidden: true

- type: startingGear
  id: RMCJobPMCLeader
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMCLeader
    jumpsuit: RMCJumpsuitVeteranPMCLeader
    outerClothing: CMArmorM4PMCLeader
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMCOfficer
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava (leader)
    eyes: RMCGlassesMedicalHUDGlasses
    back: RMCSatchelLightpack # TODO RMC14: PMC combat backpack
    belt: RMCMK80BeltFilled # TODO RMC14: PMC re-sprite
    suitstorage: RMCWeaponRifleM54C2
    pocket1: RMCPouchMagazineLarge # TODO RMC14: PMC re-sprite
    pocket2: RMCPouchFirstAidPMCFill
  inhand:
  - RMCWebbingPMC
  storage:
    back:
    - CMStunbaton
    - CMCrowbar # TODO RMC14: tactical prybar
    - RMCRangefinder
    - CMMRE # TODO RMC14: PMC CFR ration
    - RMCGrenadeBlastM12
    - RMCExplosivePlastic
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    outerClothing:
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    pocket1:
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP
    - CMMagazineRifleM54CAP


- type: playTimeTracker
  id: RMCJobPMCLeader

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCLeader
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_ld

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCLeader
  name: weya pmc ghost role leader
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCLeader

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCLeader
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-leader
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCLeader
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
C¼»# Gunner
- type: job
  parent: CMJobBase
  id: RMCPMCGunner
  name: rmc-job-name-pmc-gunner
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCGunner
  ranks:
    RMCRankWeYaSupportSpecialist: []
  startingGear: RMCJobPMCGunner
  icon: RMCJobIconPMCGunner
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillCqc: 1
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 2
        RMCSkillEngineer: 2
        RMCSkillSmartGun: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 1
    - type: SquadArmorWearer
  hidden: true

- type: playTimeTracker
  id: RMCJobPMCGunner

- type: startingGear
  id: RMCJobPMCGunner
  equipment:
    id: RMCIDCardPMC
    ears: RMCHeadsetDistressPMC
    jumpsuit: RMCJumpsuitVeteranPMC
    outerClothing: CMArmorM4PMCSmartGunHarness
    gloves: RMCHandsVeteranPMC
    head: ArmorHelmetPMCGunner
    shoes: RMCBootsPMCFilled
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava (leader)
    suitstorage: RMCSmartGunWhiteOut
    pocket1: RMCPouchFirstAidPMCFill
    pocket2: RMCPouchDrumPMCFill
    belt: RMCBeltSmartGunOperatorPistolPMCFilled
    eyes: RMCGlassesSmartGunSight
  inhand:
  - RMCWebbingPMCGunner
  storage:
    outerClothing:
    - CMMagazinePistolMK80
    - CMMagazinePistolMK80
    head:
    - CMGauze10
    - CMGauze10

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCGunner
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_sg

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCGunner
  name: weya pmc ghost role gunner
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCGunner

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCGunner
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-gunner
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCGunner
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
C Ÿ# Corporate Technician
- type: job
  parent: CMJobBase
  id: RMCPMCEngineer
  name: rmc-job-name-pmc-engineer
  description: rmc-ghost-role-information-pmc-description
  playTimeTracker: RMCJobPMCEngineer
  ranks:
    RMCRankWeYaCorporateTechnician: []
  startingGear: RMCJobPMCEngineer
  icon: RMCJobIconPMCEngineer
  joinNotifyCrew: false
  accessGroups:
  - Colony
  - RMCWeYa
  special:
  - !type:AddComponentSpecial
    components:
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 2
        RMCSkillPolice: 2
        RMCSkillFireman: 2
        RMCSkillConstruction: 3
        RMCSkillEngineer: 4
        RMCSkillMedical: 1
        RMCSkillEndurance: 3
        RMCSkillJtac: 2
        RMCSkillCqc: 1
        RMCSkillPowerLoader: 2
    - type: SquadArmorWearer
  hidden: true

- type: startingGear
  id: RMCJobPMCEngineer
  equipment:
    id: RMCIDCardPMC
    head: ArmorHelmetPMCEngineer
    mask: RMCMaskBalaclava # TODO RMC14: M8 pattern armored balaclava
    ears: RMCHeadsetDistressPMC
    jumpsuit: RMCJumpsuitMercenaryEngineer
    outerClothing: RMCArmorM4PMCEngineer
    belt: CMBeltMarine
    gloves: RMCHandsVeteranPMC
    shoes: RMCBootsPMCFilled
    suitstorage: WeaponRifleSSG45
    back: RMCBackpackWelderPMC
    pocket1: RMCPouchToolsSocFill
    pocket2: RMCPouchConstructionFillFull
  inhand:
  - RMCWebbingPMCEngineer
  storage:
    belt:
    - RMCMagazineRifleSSG45Extended
    - RMCMagazineRifleSSG45Extended
    - RMCMagazineRifleSSG45AP
    - RMCMagazineRifleSSG45AP
    - RMCMagazineRifleSSG45AP
    outerClothing:
    - RMCExplosiveBreachingCharge
    - MetalFoamGrenade # TODO RMC14: This is upstream version
    back:
    - RMCSentryMiniWeYa
    - RMCSentryMiniWeYa
    - CMSheetMetal50
    - CMSandbagEmpty50
    - CMSheetPlasteel50
    - RMCExplosivePlastic
    - RMCExplosivePlastic
    pocket1:
    - CMWelder
    - CMEntrenchingTool
    - CMLightReplacer

- type: playTimeTracker
  id: RMCJobPMCEngineer

- type: jobIcon
  parent: CMJobIconBase
  id: RMCJobIconPMCEngineer
  icon:
    sprite: _RMC14/Interface/cm_job_icons.rsi
    state: pmc_ct

- type: entity
  parent: MarkerBase
  id: RMCRandomHumanoidPMCEngineer
  name: weya pmc ghost role engineer
  suffix: We-Ya PMC
  components:
  - type: Sprite
    layers:
    - state: red
  - type: RandomHumanoidSpawner
    settings: RMCPMCEngineer

- type: randomHumanoidSettings
  parent: RMCEventHumanoid
  id: RMCPMCEngineer
  components:
  - type: GhostRole
    name: rmc-ghost-name-pmc-engineer
    description: rmc-ghost-role-information-pmc-description
    rules: ghost-role-information-nonantagonist-rules
    reregister: false
    job: RMCPMCEngineer
    raffle:
      settings: short
  - type: GhostRoleApplySpecial
  - type: GhostTakeoverAvailable
  - type: NpcFactionMember
    factions:
    - WeYa
Cò%ñ%- type: entity
  parent: BaseStructure
  id: CMBaseStructure
  abstract: true
  placement:
    mode: SnapgridCenter

- type: entity
  parent:
  - CMBaseStructure
  - CMCorrodible
  id: CMBaseStructureCorrodible
  abstract: true
  placement:
    mode: SnapgridCenter
  components:
  - type: Corrodible
    timeToApply: 4
    structure: true

- type: entity
  parent: BaseStructure
  id: CMBaseXenoStructure
  abstract: true
  placement:
    mode: SnapgridCenter
  components:
  - type: Corrodible
    isCorrodible: false
  - type: CMIconSmooth
  - type: MeleeReceivedMultiplier
    otherMultiplier: 8.2
  - type: XenoConstructionSupport
  - type: MeleeSound
    soundGroups:
      Brute:
        collection: XenoResinBreak
  - type: XenoConstruct
  - type: RMCDeleteAnchoredOnInit
    whitelist:
      tags:
      - XenoWeedNode
  - type: RMCWallExplosionDeletable
  - type: DestroyedByExplosionType
  - type: NpcFactionMember
    factions:
    - RMCXeno
  - type: RMCNightVisionVisible
    priority: -1
    transparency: 0.2
  - type: InvulnerabilityTime
    whitelist:
      components:
      - Marine
    hitsToInvulnerability: 3
  - type: DamageMultiplierFlags
    flags: Breaching
  - type: DeletedByWeedKiller

- type: entity
  id: CMCorrodible
  abstract: true
  components:
  - type: Corrodible
    timeToApply: 1

# BaseWall
- type: entity
  abstract: true
  id: RMCBaseWallInvincibleNoIcon
  description: A huge chunk of metal used to separate rooms.
  placement:
    mode: SnapgridCenter
    snap:
    - Wall
  components:
  - type: Transform
    anchored: true
  - type: Physics
    bodyType: Static
  - type: Sprite
    drawdepth: Walls
  - type: PlacementReplacement
    key: walls
  - type: Occluder
  - type: Airtight
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.5,-0.5,0.5,0.5"
        mask:
        - FullTileMask
        layer:
        - WallLayer
        density: 1000
  - type: XenoWeedable
    spawn: XenoWeedsWall
  - type: XenoConstructionSupport
  - type: RMCDropshipBlocked
  - type: MinimapColor
    color: "#ebe5e5ee"
  - type: IsRoof
  - type: SunShadowCast

- type: entity
  abstract: true
  parent: RMCBaseWallInvincibleNoIcon
  id: CMBaseWallInvincible
  description: A huge chunk of metal used to separate rooms.
  placement:
    mode: SnapgridCenter
    snap:
    - Wall
  components:
  - type: Icon
    state: full

- type: entity
  abstract: true
  parent: CMBaseWallInvincible
  id: CMBaseWall
  description: A huge chunk of metal used to separate rooms.
  components:
  - type: Damageable
    damageContainer: StructuralMarine
    damageModifierSet: StructuralMarine
  - type: Corrodible
    isCorrodible: true
    structure: true
    meltTimeMult: 3
  - type: Clickable
  - type: RMCWallExplosionDeletable
  - type: DestroyedByExplosionType
  - type: DamageMultiplierFlags
    flags: Turf
  - type: ReceiverXenoClaws
    hitsToDestroy: 20
  - type: Appearance
  - type: Bullethole

- type: entity
  parent:
  - BaseWall
  - CMBaseXenoStructure
  id: CMBaseWallXeno
  name: resin wall
  abstract: true
  placement:
    mode: SnapgridCenter
  components:
  - type: Damageable
    damageContainer: StructuralXeno
    damageModifierSet: Resin
  - type: Appearance
  - type: RadiationBlocker
    resistance: 5
  - type: PlacementReplacement
    key: walls
  - type: ExplosionResistance
    damageCoefficient: 3.64
  - type: DamageMultiplierFlags
    flags:
    - Turf
    - Xeno
  - type: ResinSurgeReinforcable
  - type: Tag
    tags:
    - SpreaderIgnore

# Invisible Wall

- type: entity
  parent: MarkerBase
  id: RMCWallInvisibleBulletPassible
  name: wall blocker
  suffix: Projectile Passible
  placement:
    mode: SnapgridCenter
  components:
  - type: Sprite
    state: green
  - type: Transform
    anchored: true
  - type: Physics
    bodyType: Static
  - type: PlacementReplacement
    key: walls
  - type: Occluder
    enabled: false
  - type: Airtight
  - type: Fixtures
    fixtures:
      fix1:
        shape:
          !type:PhysShapeAabb
          bounds: "-0.5,-0.5,0.5,0.5"
        mask:
        - FullTileMask
        - MobMask
        layer:
        - HighImpassable
        - MidImpassable
        - LowImpassable
        - InteractImpassable
        density: 1000
  - type: RMCDropshipBlocked

- type: entity
  parent: MarkerBase
  id: RMCBlockerAirtight
  name: airtight blocker
  placement:
    mode: SnapgridCenter
  components:
  - type: Transform
    anchored: true
  - type: Sprite
    layers:
    - state: green
  - type: Physics
    bodyType: Static
    canCollide: false
  - type: Airtight
C÷ö- type: entityCategory
  id: RMCAIPreset
  name: rmc-entity-category-name-ai-preset
  inheritable: false

- type: entity
  abstract: true
  id: RMCAIBase
  suffix: AI
  components:
  - type: RemoveActiveInputMover

- type: entity
  abstract: true
  parent: RMCAIBase
  id: RMCAIBaseXeno
  components:
  - type: XenoHidden
  - type: GhostRole
    prob: 0
CVU- type: rank
  id: RMCRankCircle
  name: Circle
  prefix: Circl.
  paygrade: O4
CUT- type: rank
  id: RMCRankCircle
  name: Circle
  prefix: Circl.
  paygrade: O
C¦-¥-- type: entity
  parent: CMArmorM3Light
  id: CMArmorPress
  name: press body armor
  description: Body armor used by war correspondents in battles and wars across the universe.
  components:
  - type: RMCBulkyArmor
    isBulky: false
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/press.rsi
  - type: ItemCamouflage # this is needed, otherwise it looks like M3MediumArmor
    camouflageVariations: { }

- type: entity
  parent: ClothingShoesMilitaryBase
  id: CMBootsBlack
  name: marine combat boots
  description: Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
  components:
  - type: RMCBulkyArmor
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Shoes/Boots/black.rsi
    layers:
      - state: icon
      - state: filled
        map: [ "enum.CMItemSlotsLayers.Fill" ]
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Shoes/Boots/black.rsi
  - type: ContainerContainer
    containers:
      item: !type:ContainerSlot
  - type: ItemSlots
    slots:
      item:
        name: cm-knife
        insertSound: /Audio/_RMC14/Weapons/Guns/Reload/m42a2.ogg
        ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/m42a2.ogg
        whitelist:
          tags:
          - Knife
          - Holdout
          - Screwdriver
          - RMCScalpel
  - type: Matchbox
  - type: CMHolster
  - type: CMItemSlots
  - type: UsableWhileDevoured

- type: entity
  parent: ArmorHelmetM10
  id: CMArmorHelmetPress
  name: press helmet
  description: A special helmet variant worn by the press.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Head/Helmets/press.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Head/Helmets/press.rsi
  - type: ItemCamouflage
    camouflageVariations: { }
  - type: RMCBulkyArmor
    isBulky: false

- type: job
  parent: CMJobBase
  id: CMLiaison
  name: cm-job-name-liaison
  description: cm-job-description-liaison
  requirements:
  - !type:TotalDepartmentsTimeRequirement
    group: CMDepartmentsHuman
    time: 36000 # 10 hours
  ranks:
    RMCRankWeYaExecutiveSpecialist:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 630000 # 175 hours
    RMCRankWeYaSeniorExecutive:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 252000 # 70 hours
    RMCRankWeYaExecutive:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 90000 # 25 hours
    RMCRankWeYaJuniorExecutive: []
  playTimeTracker: CMJobLiaison
  startingGear: CMGearLiaison
  icon: "CMJobIconLiaison"
  joinNotifyCrew: false
  supervisors: cm-job-supervisors-we-ya
  access:
  - RMCAccessWeYa
  - CMAccessCommand
  - CMAccessResearch
  - CMAccessMedical
  - CMAccessMedPrep
  - CMAccessColonyPublic
  - CMAccessColonyResearch
  - CMAccessColonyEngineering
  - CMAccessColonyLogistics
  - CMAccessColonyBrig
  - CMAccessColonyMedbay
#  - TODO RMC14 WeYa flight
  - CMAccessColonyCommand
  minimapIcon:
    sprite: _RMC14/Interface/map_blips.rsi
    state: cl
  minimapBackground:
    sprite: _RMC14/Interface/map_blips.rsi
    state: background_goon
  roleWeight: 0.25
  special:
  - !type:AddComponentSpecial
    components:
    - type: RMCUserBulkyArmorIncapable
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 0
        RMCSkillVehicles: 1
    - type: CMVendorUser
      points: 50
    - type: JobPrefix
      prefix: cm-job-prefix-liaison
    - type: TacticalMapIcon
      icon:
        sprite: _RMC14/Interface/map_blips.rsi
        state: cl

- type: job
  parent: CMJobBase
  id: CMCorrespondent
  name: cm-job-name-correspondent
  description: cm-job-description-correspondent
  playTimeTracker: CMJobCorrespondent
  requirements:
  - !type:TotalDepartmentsTimeRequirement
    group: CMDepartmentsHuman
    time: 36000 # 10 hours
  ranks:
    RMCRankCivilian: []
  startingGear: CMGearCorrespondent
  icon: "CMJobIconEmpty"
  joinNotifyCrew: false
  supervisors: cm-job-supervisors-co
  accessGroups:
  - CMCorrespondent
  minimapIcon:
    sprite: _RMC14/Interface/map_blips.rsi
    state: correspondent
  minimapBackground:
   sprite: _RMC14/Interface/map_blips.rsi
   state: background_civillian
  roleWeight: 0.25
  special:
  - !type:AddComponentSpecial
    components:
    - type: RMCUserBulkyArmorIncapable
    - type: Skills
      skills:
        RMCSkillFirearms: 0
        RMCSkillVehicles: 1
    - type: JobPrefix
      prefix: cm-job-prefix-correspondent # TODO RMC14 combat correspondent is CC
    - type: TacticalMapIcon
      icon:
        sprite: _RMC14/Interface/map_blips.rsi
        state: correspondent
  hasIcon: false

- type: entity
  parent: ClothingHandsBase
  id: CMHandsLatex
  name: latex gloves
  description: A pair of latex gloves.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/latex.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/latex.rsi
  - type: Fiber
    fiberMaterial: fibers-latex
    fiberColor: fibers-white
  - type: Tag
    tags:
    - RMCGlovesLatex

- type: entity
  parent: ClothingHandsBase
  id: CMHandsBlackMarine # TODO RMC14 armor
  name: marine combat gloves
  description: "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'."
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/black.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/black.rsi
  - type: Fiber
    fiberMaterial: fibers-leather
    fiberColor: fibers-black
  - type: FingerprintMask
  - type: RMCBulkyArmor
CÜ5Û5- type: entity
  parent: CMArmorM3Light
  id: CMArmorPress
  name: press body armor
  description: Body armor used by war correspondents in battles and wars across the universe.
  components:
  - type: RMCBulkyArmor
    isBulky: false
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/OuterClothing/Armor/press.rsi
  - type: ItemCamouflage # this is needed, otherwise it looks like M3MediumArmor
    camouflageVariations: { }

- type: entity
  parent: ClothingShoesMilitaryBase
  id: CMBootsBlack
  name: marine combat boots
  description: Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
  components:
  - type: RMCBulkyArmor
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Shoes/Boots/black.rsi
    layers:
      - state: icon
      - state: filled
        map: [ "enum.CMItemSlotsLayers.Fill" ]
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Shoes/Boots/black.rsi
  - type: ContainerContainer
    containers:
      item: !type:ContainerSlot
  - type: ItemSlots
    slots:
      item:
        name: cm-knife
        insertSound: /Audio/_RMC14/Weapons/Guns/Reload/m42a2.ogg
        ejectSound: /Audio/_RMC14/Weapons/Guns/Reload/m42a2.ogg
        whitelist:
          tags:
          - Knife
          - Holdout
          - Screwdriver
          - RMCScalpel
  - type: Matchbox
  - type: CMHolster
  - type: CMItemSlots
  - type: UsableWhileDevoured

- type: entity
  parent: ArmorHelmetM10
  id: CMArmorHelmetPress
  name: press helmet
  description: A special helmet variant worn by the press.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Head/Helmets/press.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Head/Helmets/press.rsi
  - type: ItemCamouflage
    camouflageVariations: { }
  - type: RMCBulkyArmor
    isBulky: false

- type: job
  parent: CMJobBase
  id: CMLiaison
  name: cm-job-name-liaison
  description: cm-job-description-liaison
  requirements:
  - !type:TotalDepartmentsTimeRequirement
    group: CMDepartmentsHuman
    time: 36000 # 10 hours
  ranks:
    RMCRankWeYaExecutiveSpecialist:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 630000 # 175 hours
    RMCRankWeYaSeniorExecutive:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 252000 # 70 hours
    RMCRankWeYaExecutive:
    - !type:RoleTimeRequirement
      role: CMJobLiaison
      time: 90000 # 25 hours
    RMCRankWeYaJuniorExecutive: []
  playTimeTracker: CMJobLiaison
  startingGear: CMGearLiaison
  icon: "CMJobIconLiaison"
  joinNotifyCrew: false
  supervisors: cm-job-supervisors-we-ya
  access:
  - RMCAccessWeYa
  - CMAccessCommand
  - CMAccessResearch
  - CMAccessMedical
  - CMAccessMedPrep
  - CMAccessColonyPublic
  - CMAccessColonyResearch
  - CMAccessColonyEngineering
  - CMAccessColonyLogistics
  - CMAccessColonyBrig
  - CMAccessColonyMedbay
#  - TODO RMC14 WeYa flight
  - CMAccessColonyCommand
  minimapIcon:
    sprite: _RMC14/Interface/map_blips.rsi
    state: cl
  minimapBackground:
    sprite: _RMC14/Interface/map_blips.rsi
    state: background_goon
  roleWeight: 0.25
  special:
  - !type:AddComponentSpecial
    components:
    - type: RMCUserBulkyArmorIncapable
    - type: NpcFactionMember
      factions:
      - WeYa
    - type: Skills
      skills:
        RMCSkillFirearms: 0
        RMCSkillVehicles: 1
    - type: CMVendorUser
      points: 50
    - type: JobPrefix
      prefix: cm-job-prefix-liaison
    - type: TacticalMapIcon
      icon:
        sprite: _RMC14/Interface/map_blips.rsi
        state: cl

- type: job
  parent: CMJobBase
  id: CMCorrespondent
  name: cm-job-name-correspondent
  description: cm-job-description-correspondent
  playTimeTracker: CMJobCorrespondent
  requirements:
  - !type:TotalDepartmentsTimeRequirement
    group: CMDepartmentsHuman
    time: 36000 # 10 hours
  ranks:
    RMCRankCivilian: []
  startingGear: CMGearCorrespondent
  icon: "CMJobIconEmpty"
  joinNotifyCrew: false
  supervisors: cm-job-supervisors-co
  accessGroups:
  - CMCorrespondent
  minimapIcon:
    sprite: _RMC14/Interface/map_blips.rsi
    state: correspondent
  minimapBackground:
   sprite: _RMC14/Interface/map_blips.rsi
   state: background_civillian
  roleWeight: 0.25
  special:
  - !type:AddComponentSpecial
    components:
    - type: RMCUserBulkyArmorIncapable
    - type: Skills
      skills:
        RMCSkillFirearms: 0
        RMCSkillVehicles: 1
    - type: JobPrefix
      prefix: cm-job-prefix-correspondent # TODO RMC14 combat correspondent is CC
    - type: TacticalMapIcon
      icon:
        sprite: _RMC14/Interface/map_blips.rsi
        state: correspondent
  hasIcon: false

- type: entity
  parent: ClothingHandsBase
  id: CMHandsLatex
  name: latex gloves
  description: A pair of latex gloves.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/latex.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/latex.rsi
  - type: Fiber
    fiberMaterial: fibers-latex
    fiberColor: fibers-white
  - type: Tag
    tags:
    - RMCGlovesLatex

- type: entity
  parent: ClothingHandsBase
  id: CMHandsBlackMarine # TODO RMC14 armor
  name: marine combat gloves
  description: "Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'."
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/black.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/black.rsi
  - type: Fiber
    fiberMaterial: fibers-leather
    fiberColor: fibers-black
  - type: FingerprintMask
  - type: RMCBulkyArmor
  
- type: entity
  parent: ClothingHandsBase
  id: CMHandsBrown
  name: brown gloves
  description: A pair of brown gloves.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/brown.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/brown.rsi
  - type: Fiber
    fiberColor: fibers-brown

- type: entity
  parent: ClothingHandsBase
  id: CMHandsLightBrown
  name: light brown gloves
  description: A pair of light brown gloves.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/light_brown.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/light_brown.rsi
  - type: Fiber
    fiberColor: fibers-brown

- type: entity
  parent: ClothingHandsBase
  id: CMHandsWhite
  name: white gloves
  description: A pair of white gloves.
  components:
  - type: Sprite
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/white.rsi
  - type: Clothing
    sprite: _RMC14/Objects/Clothing/Hands/Gloves/white.rsi
  - type: Fiber
    fiberColor: fibers-white
